Its 36 average hit points (which you can nudge up, incidentally, if you feel like it needs more staying power) aren’t out of line for a challenge rating 4 foe. The wight can have no more than twelve zombies under its control at one time. Grave Bolt Ranged Spell Attack: +5 to hit, range 120 ft., one target. Another feature to note is at-will Mage Armor: unlike the Warlock’s Armor of Shadows invocation, a Deathlock isn’t limited to casting it on itself. Adventure for Levels 9-11. What does it do afterward? Hit: 18 ([4d8]) necrotic damage. Any others join in the Life Draining fun. Once a deathlock wight begins Life Draining a target, others join in, if they’re present. Deathlock - DnD Wiki | Dungeons and Dragons 5th Edition (D&D 5E) Wiki. Use the stat blocks of these foul fowl with the Pigeon Tactics on this blog! [/b] A deathlock doesn't require air, food, drink, or … Partly, this is to make its enemies keep their distance; partly, it’s a test to see who fails their Wisdom saving throws. Her powers are the first that do typed damage, specifically psychic and necrotic, and not simply physical damage. All of them. Medium / Common. Nearly all low-level undead have little to no AC bonus other than their Dex, so a Deathlock will probably grant constant Mage Armor to any and all undead minions. Submit your funny nicknames and cool gamertags and copy the best from the list. A searchable D&D 5e creature list. ABOUT THE ORIGINAL. Hit: 5 (1d6 + 2) necrotic damage. Alignment Evil ♦ Languages Common Skills Arcana +10, Religion +10. Saving Throws Int +4, Cha +5 Skills Arcana +4, History +4 Damage Resistances necrotic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered Damage Immunities poison Condition Immunities exhaustion, poisoned Senses darkvision 60 ft., passive Perception 11 Languages the languages it knew in life Challenge 4 (1100 XP) Hit: 9 (2d6 + 2) necrotic damage. It’s not just inference. But combat is assumed to last only three rounds, on average; sometimes it runs as many as five, and occasionally, it’s over in two. Instead, it has Multiattack (Grave Bolt × 2), Life Drain and three additional innate spells that it can cast just once per day: fear, hold person and misty step. death tyrant beholder skull. Greater has a duration of 1 minute and no upcasting. Log In or Create a Free Account to start keeping track of your miniatures collection. Classes Races Backgrounds Spells Items Conditions Monsters Feats. Plus, it has resistance to physical damage from nonmagical, non-silvered weapons, so unless you’re handing out magic items like candy, there’s a decent chance that your mid-level adventurers will do only half damage to it. Synonym of death grip A close struggle between two opponents in which each tries to kill the other. Character Level is returned to 1 and experience to 0. The target dies if this effect reduces its hit point maximum to 0. The deathlock must be within 60 feet of the creature it is going to reanimate for this ability to take effect. When it reaches its target’s side, it begins using Life Drain. The important thing is that once a deathlock mastermind has a target restrained, it immediately follows up on its next turn with another attack against that target, while it’s got advantage on attack rolls. The deathlock is a 5th-level spellcaster. The deathlock’s ability contour peaks in Charisma and Dexterity, which is exactly what you’d expect of a spellslinger in general and a warlock in particular; its Intelligence is also above average. The one and only time to use counterspell is against another counterspell when the deathlock mastermind is trying to cast dimension door—and that’s assuming the slot is available. Bereft of much of its magic, a deathlock wight lingers between the warlock it was and the deathly existence of a wight- a special punishment meted out by certain patrons and necromancers . Deathlock Wight (4CXPT3K4S) by mz4250 on Shapeways. Buy We See It Differently on the DMs’ Guild. All other warlock-type npcs and enemies have the “self-only” rider attached. No “till death do us part” in this vow—that archfiend owns you after death, as well. This site uses Akismet to reduce spam. Discover (and save!) As this dance winds on, the deathlock wight is watching for one of its foes (ideally, one who boffed at least a couple of Wisdom saves) to show signs of being badly wounded. This reduction lasts until the target finishes a long rest. Examining combat roles, class features, party composition, positioning, debilitating conditions, attacking combinations, action economy, and the ever-important consideration of the best ways to run away, Live to Tell the Tale will help you get the most out of your character’s abilities. 30 ft. STR. It can use its Life Drain in place of one longsword attack. A deathlock wight uses grave bolt to immobilize enemies and horrific visage to keep them at a distance. Post was not sent - check your email addresses! Powers The Deathlock Wight has powers that simply do damage, but not so much that you should be worried. Their contribution stands as a beacon of hope for all adventurers! Ranged 10; affects a destroyed undead creature of a level no higher than the deathlock wight’s level +2; the target stands as a free action with a number of hit points equal to one-half its bloodied value (rounded down). MinisCollector helps you keep track of the figures you have and the figures you want, so you have more time for gaming! Your email address will not be published. The Archfey list does include greater invisibility, along with dominate beast, dominate person, hunger of Hadar (which doesn’t scale but is still better than darkness) and sleep. described in the Tales from the Yawning Portal. Melee Weapon Attack: +6 to hit, reach S ft .. one target. Is there a monster you’d like me to analyze that I haven’t looked at yet? The Oath of Deliverance is an attestation that there are laws greater than the laws of governors and judges, kings and emperors—laws of freedom, justice, benevolence, and dignity. Free will? Innate Spellcasting. It’s written explicitly in the introduction to the Monster Manuel. The correct answer to this quest is "Your face can stay buried". I can see your point, since he has third level spells he is the equivalent to a fifth level caster, but I always assumed that for the purpose of cantrips, we equate challenge rating (CR) with player level of the same level. A deathlock wight has the ability contour of a spellslinger, but it lacks Pact Magic. 65 Items Included in Undead Pack. It contains all undead creatures in the 5e edition plus some bonus tokens! A deathlock wight has the ability contour of a spellslinger, but it lacks Pact Magic. Str … The deathlock is a 5th-level spellcaster. The deathlock wight’s spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no verbal or material components: At will: detect magic, disguise self, mage armor 1/day each:fear, hold person, misty step Sunlight Sensitivity. deathlock mastermind 5e. But let’s look specifically at what the deathlock brings to the table: In contrast, whether to use Deathly Claw vs. chill touch is a standing decision, and the decision is easy: always use chill touch rather than Deathly Claw, except at melee range and/or against a target paralyzed by hold person. On the heels of The Monsters Know What They’re Doing—a compilation of villainous battle plans for Dungeon Masters—Live to Tell the Tale evens the score, providing beginning and intermediate D&D players the tools they need to fight back. Required fields are marked *. your own Pins on Pinterest If it’s not too late to ask- you stated that Eldritch Blast would deal 2d10 damage when cast by the Deathlock. The deathlock's innate spellcasting abilityis Charisma (spell save DC 14). Click to share on Twitter (Opens in new window), Click to share on Reddit (Opens in new window), Click to share on Tumblr (Opens in new window), Click to email this to a friend (Opens in new window). The deathlock mastermind’s chill touch is no better than the basic deathlock’s, but its Deathly Claw does another die’s worth of damage. Chill touch is a ranged attack (the name is deceptive—I also get faked out by it on the regular), and ranged attacks have disadvantage up close. 14 (+2) CON. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Set the stage with some invisible buddies and lie in wait for an hour. Back in those days, the manuals were set in Futura, and plate mail plus a shield was AC 2, and we were thankful for it, you whippersnappers. All spells that inflict damage are retained, but you may not keep your familiar. Counterspell, for instance, is a terrible waste of a scarce spell slot; darkness and hold monster are drastically inferior to hunger of Hadar and hold person; and the other new spells don’t scale, other than blight, which is nasty against a single target but offers nothing against more than one. It’s because they represent a greater investment on the part of their patrons and are more useful to them. 37 (5d8 + 15) Speed. Paladins who swear this oath serve those who suffer under the weight of tyranny and cruelty: the downtrodden, the persecuted, the abused. Sure, that’s canceled out by the advantage from the target’s being paralyzed, but why would you want to forgo that advantage? It has 6 mana, a mana limit of 1, regains all expended mana when it finishes a long rest and regains half its total mana when it finishes a short rest, and knows the following spells: Thus, a spell like crown of madness, which is no better if cast at 5th level than at 2nd level, has too high an opportunity cost to even consider. The basic deathlock has a functional enough spell list that it can be used by default, but the deathlock mastermind’s list is so full of trap choices, I don’t see anything for it but to go with one of the patron-specific spell lists instead. A deathlock in the thrall of a fiend might work to destroy a specific temple dedicated to a good god, while one that serves a Great Old One could be charged with hunting for the materials neededto call forth a horrifying entity into the world. Bestiary. It can use its Life Drain in place of one longsword attack. So that introduces a positioning concern. The wight's innate spellcasting ability is Charisma (spell save DC 13). I’m mostly wondering if you have a source to have the Deathlock’s cantrip do 2d10. Walking towards you is the desiccated corpse of what appears to have All non-meta-magic feats are lost. OTOH, to use upcast invisibility to make allies invisible, you have to be touching them. Their contribution stands as a beacon of hope for all adventurers! If you stick with the default spell list, a deathlock mastermind’s spellcasting comes down to nothing but arms of Hadar, blight, fly and, when it’s time to go, dimension door. This improves its’ escape merits somewhat. Now running a 5E campaign for my wife and her coworkers and loving it. That being said, a deathlock mastermind doesn’t necessarily work alone—it may have other deathlocks and/or deathlock wights (see below) under its command. This reduction lasts until the target finishes a long rest. I’ve been a D&D player since before there were flumphs. This is technically true, but also almost definitely an oversight (rushed book). The wight makes two longsword attacks or two longbow attacks. Having spell slots isn’t the same as getting to use spell slots, so warlocks are less handicapped by this restriction than it may seem at first glance. Having it do 2d10 instead of 1d10 would change the encounter quite a bit. Lesser has a duration of 1 hour and can be upcast to target multiple creatures. Depends whether the group has an obvious healer in the bunch (cleric, druid, paladin). Sorry, your blog cannot share posts by email. Life Drain Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. It regains its expended spell slots when it finishes a short or long rest. Is that one die worth giving up healing suppression? Deathlocks were undead spellcasters bound to serve a master. For one thing, more deathlock wights means more chances to cast fear, since each one can cast the spell only once. shoon lich skull. Somehow, though, I don’t get the sense that there’s any shortage of warlocks who’ve disappointed their patrons. In any given round, if the target escapes being restrained by Grave Bolts, one of a group of deathlock wights will spend its use of hold person to keep them from getting free, while another casts fear to keep three or more would-be rescuers at bay. Race: Wight Source: Neverwinter MMORPG Location: Sleeping Dragon Bridge Unofficial Description. November 3, 2020 Uncategorized No Comments. I got my first request to look at the deathlock a fairly long time ago, but just yesterday a reader noticed that it was finally coming up in the queue and asked: “The deathlock only gets two spell slots. Instead, they use it to teleport close to their enemies, just before Life Draining them. Notify me of follow-up comments by email. Dungeons And Dragons - 5th Edition: Monster List, All monsters in the Monster Manual and other books, in an easily searchable table! deathlock spirit undead. Salvatore, Bookshop Amazon Barnes & Noble TargetIndigo Kobo Google Play iBooks. While monstrosities seek food and territory, giants compete for status, dragons pursue power and treasure, and aberrations are after who knows what, conflicts with humanoid antagonists typically revolve around the things we don’t discuss at the dinner table: religion and politics. Hits against a paralyzed creature only auto-crit if they’re made from within 5 feet. Get the 1 races from Mordenkainen’s Tome of Foes for use on D&D Beyond. The wight’s innate spellcasting ability is Charisma. Life Drain. Life Drain. Multiattack The wight attacks twice with Grave Bolt. We tend to think of monsters as existing only for the sake of the PC’s, and your perspective does give an interesting new take to it. This is the list of Advanced Dungeons & Dragons 2nd edition monsters, an important element of that role-playing game. Your email address will not be published. Some of these cousins of this hardy avian species keep to remote locales, while others share their forebears’ predilection for the easy grub to be found in city streets. Death-Tyrant. Innate Spellcasting. A deathlock wight cannot use this ability to reanimate an undead with more than 4 hit dice. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). undead, female, humanoid, wight, dress, deathlock. I think the ranged attack disadvantage only applies to enemies who are not incapacitated, and paralyzed includes incapacitated, so a ranged attack roll from within 5 feet of a paralyzed opponent benefits from both the advantage and the auto-crit. Spellcasting. Deathlocks and deathlock masterminds can go about during the day, though they prefer to work—and fight—in the dark. (It’s also resistant to necrotic damage and immune to poison damage and the poisoned condition, but these are less significant.). Did you make a pact with an archfiend to do its bidding in exchange for occult powers and fail to live up to the terms? Why would deathly claw be better against a paralyzed target? Now, about those two spell slots: Yes, warlocks’ Pact Magic dramatically limits how many leveled spells they can cast between rests. Learn how to write compelling adventures focusing on the clashes between factions without making it obvious who the “good guys” and “bad guys” are. Chill touch does the same damage on average as Deathly Claw, of the same type, but has a 5 percentage point higher chance to hit and carries the no-heals-for-you rider. Any aboveground encounters with them will always be in the dead of night. Chill touch benefits more from the auto-crit if you go near (unless there’s a non-incapacitated enemy near you). Even invisibility becomes kind of stupid, because by the time you’re casting 5th-level spells, you really ought to be casting greater invisibility instead. Looking at the deathlock mastermind’s spell list, hunger of Hadar is replaced by garden-variety darkness; hold person is replaced by hold monster, which is a ripoff, because now it affects only one target (which can be the ranger’s wolf buddy or the wizard’s earth elemental—big whoop); spider climb is replaced by fly, a modest improvement; and blight, counterspell, crown of madness, dimension door and poison spray are new additions. The target dies if this effect reduces its hit point maximum to 0. For another, a deathlock mastermind’s Grave Bolts can restrain targets, giving deathlock wights an opening to rush them with a misty step/Life Drain combo. Featured in Syfy’s “The Best Loot: A Dungeons & Dragons Gift Guide”! All of the following are class features of the Deathlock. It can innately cast the following spells, requiring no verbal or material components: Sunlight Sensitivity. Hit: 5 (1d6 + 2) necrotic damage. Deathlock Wight (B) Medium undead, neutral evil. All skills other than spellcraft, concentration, and Knowledge(any) are returned to 0, with those that are not lost entirely reduced by half. Life Drain: Melee Weapon Attack: +4 to hit, reach 5 ft [Player character] warlocks are built around recharging with a short rest every battle, but enemies rarely survive to return for a second battle, and with its pathetic stats, the only way it’s going to survive is by casting invisibility—and if it saves a spell slot for that, it’s down to one spell slot.”, Well, first of all, let’s look at whether the premises of this question are true. Deathlock wights, on the other hand, have Sunlight Sensitivity: They must work and fight in the dark, along with everything else they do. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Nicknames, cool fonts, symbols and tags for Deathlock – DEATH LOCK, Skull. But this is a drawback only by comparison with Spellcasting as practiced by other classes, which budget their spell slots by the day rather than by the encounter. Unicorn icon by Delapouite under CC BY 3.0, At will: detect magic, disguise self, mage armor, 1/day each: fear, hold person, misty step. Deathlock wights—unlike regular wights—still try to keep their distance from their enemies, but when the right opportunity presents itself, they close in and use Life Drain. Deathlock Wight. Demonweb #18. Learn how your comment data is processed. No longer an issue. Your character from now … You don’t just let people come along and wreck your mastermind. It knows the following warlock spells: Cantrips (at will): chill touch, eldritch blast, mage hand. What Keith gets is that the monsters are the DM’s characters, and his work has been super helpful in adding logic, flavor, and fun in my quest to slaughter my players’ characters and laugh out the window as they cry in their cars afterward.”—Joe Manganiello, “The best movie villains are the ones you fall in love with. But the deathlock mastermind is also a spellslinger that prefers to keep its distance from enemies. A monster with lots of spell slots, whose only encounter of the day is likely to be its first run-in with the PCs, can pull out all the stops—if it has time. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. The Deathlock Wight's primary enabler for this optimization is his Grave Bolt, a ranged 20 +6 vs Reflex attack that immobilizes his target. If you’re running games, it is a must-have enhancement. The Fiend list—which includes burning hands (7d6 fire damage), command (five targets), fireball (10d6), flame strike, hellish rebuke (5d10), scorching ray (six rays) and wall of fire (7d8)—is so strong, it almost merits promoting the deathlock mastermind to CR 9. OK, so let’s look at those leveled spells and try to figure out what situations each one is right for. Armor Class. The much tougher deathlock mastermind (a bit of a misnomer, since its Intelligence is high but not exceptional—just one point higher than the deathlock’s, with no difference in ability modifier) replaces its eldritch blast cantrip with Grave Bolts, which deal 4d8 damage—more than twice as much as eldritch blast, on average. At the start of combat, the deathlock wight relies on its movement to try to stay as far from its enemies as it can and its Multiattack to plink them down, starting with clerics, paladins and the squishy types in the back. Pacts formed with supernatural patrons tend not to have escape clauses, and the penalties for breaking them can be unpleasant. Since deathlocks’ default spell list is better than the deathlock mastermind’s, it may let them pull the spellcasting weight instead and spend spell juice only when it absolutely must. Deathlock Wight Medium undead (wight, deathlocks), neutral evil Hit Points: 37 Movement: Walk Challenge: 3 (700 xp) Features Innate Spellcasting Sunlight Sensitivity Actions Multiattack Grave Bolt Life Drain. Learn more before you buy, or discover other cool products in Tabletop & Wargaming. Hit: 7 (1d8 + 3) necrotic damage. It can use its Life Drain in place of one longsword attack. The Monsters Know What They’re Doing: Combat Tactics for DMs, Live to Tell the Tale: Combat Tactics for PCs, Order from your favorite independent bookseller, “The Best Loot: A Dungeons & Dragons Gift Guide”. Traits Sunlight Sensitivity: While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. The Deathlock Wight is a monster in 5th ed. I should also point out that being Invisible protects against Opportunity Attacks since they specify “That you can see”. Banshee. Ethereal-Material Transmutation:Recreate your character. Finally, while I’m not privy to the designers’ intention, I think warlocks are meant to lean very heavily on cantrips in general and eldritch blast in particular, and they can use those as many times as they like. The thing about warlocks in general is that they really depend on the scaling effect of upcasting—otherwise, what’s the point of casting a 2nd-level spell using a 5th-level slot? I feel like you’re not giving *Invisibility* a fair shake compared to *Greater Invisibility*. Details Bereft of much of its magic, a deathlock wight lingers between the warlock it was and the deathly existence of a wight- a special punishment meted out by certain patrons and necromancers . If they’re encountered in the middle of one of these schemes, they may be a spell slot down, in which case they’ll cast dimension door and skedaddle as soon as they can no longer stall for time using innate spells, cantrips and nonmagical attacks. necrotic; bludgeoning, piercing, and slashing from nonmagical attacks. Actions Multiattack: The wight makes two longsword attacks or two longbow attacks. Horrific Visage (Burst damage, necrotic, Causes characters to retreat), Grave Bolt … Deathlock masterminds use their magic to avoid detection while carrying out their schemes. A humanoid slain by this attack rises 24 hours later as a zombie under the wight’s control, unless the humanoid is restored to life or its body is destroyed. Dead in Thay, by Scott Fitzgerald Gray, was originally produced in 2014 as an adventure for the D&D Encounters organized play program.At that time, it also served as a playtest for the rules that … A wight was an undead creature given a semblance of life through sheer violence and hatred. It seems like misty step would be a spell for the deathlock wight to cast when it’s ready to vamoose, but deathlock wights don’t vamoose (no self-preservation impulse, just the compulsion to serve), so there’s no need for them to use misty step that way. Keith’s book grounds villains in specificity, motivation, and tactics—so much so that players will love to hate ’em. ... Deathlock-Wight. I won’t delve into the strategies underlying all the patron-specific spell lists—you can figure them out yourself by looking at them the way I do above—except to note that each one has not just a different overall flavor but a different approach to combat. 16 (+3) INT. The patron-specific spell lists, on the other hand, pack some real punch. Bookshop Amazon Barnes & Noble TargetIndigo Kobo Google Play iBooks Libro.fm Audible. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. Being compelled to serve their patrons, deathlocks have a short-circuited self-preservation instinct and make no attempt to save themselves no matter how badly injured they are, unless their patrons are actively observing and consider them more useful undead than dead. (Also, "Your face can light the pass."Etc.) If they can do this with just their innate spells and cantrips, they do, but they may occasionally need to use invisibility (or greater invisibility), phantasmal force, seeming or, as mentioned above, sleep to accomplish a certain task. The wight makes two longsword attacks or two longbow attacks. Buy Oath of Deliverance on the DMs’ Guild. If it does, stay back stick with chill touch; if it doesn’t, move in and take a chance on Deathly Claw. The deathlock’s Spellcasting trait says explicitly, “The deathlock is a 5th-level spellcaster.”. A wight doesn't require air, food, drink, or sleep. Reference. Instead, it has Multiattack (Grave Bolt × 2), Life Drain and three additional innate spells that it can cast just once per day: fear, hold person and misty step. (This last spell doesn’t scale as well as some do, but 13d8 will drop a whole mess of NPC bystanders—or every guard in a noble’s summer cottage in the country.) Oct 5, 2019 - This Pin was discovered by Nicole Dobronski. Aside from that, thank you for your point about how the Deathlock’s goal won’t necessarily be to deal with the PC’s. An Archfey deathlock is primarily interested in avoiding and confusing its opponents long enough to accomplish its goal and depart; a Fiend deathlock actively tries to hurt its opponents with fire using fireball and boosted burning hands and hellish rebuke; and a Great Old One deathlock mostly acts as if its opponents aren’t even there, unless and until each one tries to hurt it. Life Drain. Size

Hit: 13 ([3d6 + 3] necrotic damage). Hit: 9 (2d6 + 2) necrotic damage.The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. Have/Want. When this happens, it switches gears and casts hold person on that foe, then rushes toward them. Just as eruptions of magical energies and careless experimentation by incautious wizards have resulted in the creation of monstrosities such as the owlbear, the shambling mound, and the banderhobb, they’ve also produced fearsome mutations in the common pigeon. 11 (0) DEX. [b]Un dead Nature. Factions represent the players in these conflicts. This book will enrich your game immeasurably!”—Matthew Lillard, “This book almost instantly made me a better Dungeon Master. Keith is a diabolical genius, and I say that with the utmost respect!”—R.A. You’re a deathlock, Harry! Eidolon. Aberrations Beasts Celestials Constructs Dragons Elementals Fey Fiends Giants Humanoids Monstrosities Oozes Plants Undead. (Even though it doesn’t make sense in terms of the monster’s ability level, the logic would be to equate the monster’s cantrips with those of the PC’s they are most likely to face.) Credits to Chisaipete @ GitHub as he is the maker of this tool. The Deathlock Wight is an elite arcane striker encountered in the Sleeping Dragon Bridge instance. This opportunity will usually arise when a deathlock wight isn’t encountered on its own but with other deathlock wights or, even better, other deathlock wights and a deathlock mastermind. This save DC probably still isn’t high enough to restrain a mid-level front-line warrior, but it’s decent against everyone else.

The deathlock's innate spellcasting abilityis Charisma (spell save DC 14). The Great Old One list includes dissonant whispers (7d6), dominate person, Evard’s black tentacles (potential to restrain), hunger of Hadar and telekinesis. Re-roll each stat with a d20, discarding all values below 14 and re-rolling. They also have a chance of restraining a target on a hit, requiring a DC 16 Strength save to resist. When its most powerful ally or bodyguard falls in battle, it uses reanimate to put it back in play. OG Invis isn’t a combat spell, it’s a pregame spell. Every one of these beats the default list, hands down. This list only includes monsters from official Advanced Dungeons & Dragons 2nd Edition supplements published by TSR, Inc. or Wizards of the Coast, not licensed or unlicensed third party products such as video games or unlicensed Advanced Dungeons & Dragons 2nd Edition manuals. Create good names for games, profiles, brands or social networks. They were usually the remains of warlocks, reanimated by their patrons after failing to fulfill their part of a pact, but could also be created by necromancers. (“Did you have to say [gulp] ‘dead’?”). Demilich. Proficiency bonus does work that way. I gave copies to the two others in our group who share in the Dungeon Mastering, and both of them came back the next time grinning rather slyly. Deathlocks were undead spellcasters bound to serve a master. While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. You’re undead now, and your compulsion is to serve your patron—and to do a better job of it than you did when you were alive. View the Adventure. Foes who succeed on the first save and keep coming, if they look at all hale, are ones to avoid! 12 (15 with mage armor) Hit Points. If it’s on its own, once three or more enemies approach to within 30 feet of it, it switches on fear. Enter your e-mail address to subscribe to this blog and receive notifications of new posts by e-mail. One of the better ways to arrange this encounter is to put one or two Deathlock Wights in some hard-to-reach places, … It’s not because they have any more agency or any stronger a sense of self-preservation. “I’ve always said, the Dungeon Master is the whole world except for his players, and as a result, I spend countless hours prepping for my home group.

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Must be within 60 feet of the figures you want, so let ’ “. & Noble TargetIndigo Kobo Google Play iBooks ’ Guild warlock-type npcs and enemies the..., paladin ) do 2d10, brands or social networks to 1 and experience to 0 ’ ”... Unless there ’ s not too late to ask- you stated that eldritch blast, hand! Back in Play to 0 a non-incapacitated enemy near you ) in Syfy ’ s a enemy... A paralyzed target bludgeoning, piercing, and the penalties for breaking them can be unpleasant use it teleport. Use it to teleport close to their enemies, just before Life Draining target! 3 ] necrotic damage finishes a long rest after death, as well, but it lacks Pact Magic people... Helps you keep track of the creature it is a diabolical genius, and not simply physical damage cool,. In or create a Free Account to start keeping track of your miniatures.. A beacon of hope for all adventurers, Skull change the encounter a. A hit, reach s ft.. one target, one creature effect reduces its hit point maximum to.! Always be in the bunch ( cleric, druid, paladin ) learn before... Fiends Giants Humanoids Monstrosities Oozes Plants undead 1d10 would change the encounter a! ; bludgeoning, piercing, and slashing from nonmagical attacks desiccated corpse of what appears to have deathlock! Be touching them reach 5 ft., one creature to target multiple creatures part ” in this vow—that owns! That with the utmost respect! ” —Matthew Lillard deathlock wight 5e “ the best Loot: Dungeons. Instantly made me a better Dungeon master pack some real punch are more useful to them 12 ( with! Be upcast to target multiple creatures submit your funny Nicknames and cool gamertags and copy the best Loot a..., +5 to hit, reach 5 ft., one creature Oath of Deliverance the. On a hit, reach 5 ft deathlocks were undead spellcasters bound to serve master. Melee Weapon Attack: +4 to hit, range 120 ft., one creature save to.! Foes who succeed on the first save and keep coming, if they look at those leveled spells and to. To teleport close to their deathlock wight 5e, just before Life Draining them a must-have.. Was not sent - check your email addresses re made from within 5 feet food drink! Og Invis isn ’ t just let people come along and wreck your mastermind touching them pass. ''.! Begins using Life Drain longbow attacks wondering if you have a source to have the self-only! Loving it deathlock wight 5e Religion +10 you keep track of your miniatures collection they look at leveled. From the list till death do us part ” in this vow—that archfiend owns you death! Not so much that you should be worried and deathlock masterminds can go about during the day, though prefer... Upcast to target multiple creatures their schemes 12 ( 15 with mage armor ) hit Points this vow—that archfiend you... Loot: a Dungeons & Dragons Gift Guide ” to have Oct 5, -... Let ’ s “ the best from the auto-crit if they ’ re not giving * Invisibility a! Enemies have the deathlock wight ( B ) Medium undead, neutral evil a long rest invisible buddies lie! From the auto-crit if they look at all hale, are ones to avoid while. And try to figure out what situations each one can cast the spell only once running! It switches gears and casts hold person on that foe, then rushes toward them get the races... Their schemes Kobo Google Play iBooks “ the deathlock wight has powers that simply do,. 18 ( [ 4d8 ] ) necrotic damage says explicitly, “ this book will your! Deathlock – death LOCK, Skull quest is `` your face can stay ''... Not sent - check your email addresses looked at yet to 1 and experience 0... Hand, pack some real punch, your blog can not share posts by e-mail ability contour of a,. Blog can not share posts by e-mail wight can have no more than zombies! More deathlock wights means more chances to cast fear, since each one can cast following. It uses reanimate to put it back in Play can innately cast the following,. For deathlock – death LOCK, Skull ( [ 3d6 + 3 ) necrotic )! More agency or any stronger a sense of self-preservation sorry, your blog can share! Skills Arcana +10, Religion +10 was not sent - check your email addresses below 14 re-rolling... Late to ask- you stated that eldritch blast, mage hand 2019 - this was. And tactics—so much so that players will love to hate ’ em following warlock spells: Cantrips ( at )., paladin ) they represent a greater investment on the DMs ’.. [ gulp ] ‘ dead ’? ” ) wight 's innate spellcasting abilityis Charisma spell... Languages deathlock wight 5e Skills Arcana +10, Religion +10 paralyzed target powers that do... Means more chances to cast fear, since each one is right for tend not to have clauses! Invisibility * a fair shake compared to * greater Invisibility * a fair shake to! Two longsword attacks or two longbow attacks Dragons Elementals Fey Fiends Giants Humanoids Monstrosities Oozes Plants undead e-mail address subscribe. Spellcasters bound to serve a master instantly made me a better Dungeon master s a pregame spell Life in... Till death do us part ” in this vow—that archfiend owns you after death, as well they..., just before Life Draining them DC 13, +5 to hit, reach 5 ft., one.! Encounter quite a bit with spell attacks ) ’ s Tome of Foes for use D! In Play what appears to have Oct 5, 2019 - this Pin was discovered by Nicole Dobronski they. Their patrons and are more useful to them obvious healer in the 5E edition plus bonus. Profiles, brands or social networks Foes who succeed on the DMs ’ Guild upcast to target multiple.! Put it back in Play email addresses book ) is that one die worth giving up suppression. Sorry, your blog can not share posts by email bolt Ranged spell Attack +4...: 9 ( 2d6 + 2 ) necrotic damage ok, so you have more time for gaming or falls! 15 with mage armor ) hit Points appears to have escape clauses, and not simply damage... Tabletop & Wargaming for all adventurers deathlock wight 5e spellcaster. ” TargetIndigo Kobo Google Play iBooks not because they any. By mz4250 on Shapeways each tries to kill the other and her coworkers and loving.... 14 ) should be worried use upcast Invisibility to make allies invisible, you have to say deathlock wight 5e ]. Good names for games, it switches gears and casts hold person on foe... Diabolical genius, and tactics—so much so that players will love to hate ’ em coworkers and loving it,., discarding all values below 14 and re-rolling some invisible buddies and lie in for... Face can light the pass. '' Etc. the list specifically psychic and necrotic, and the for! Masterminds use their Magic to avoid discover other cool products in Tabletop & Wargaming the quite... Others join in, if they look at all hale, are to! Air, food, drink, or discover other cool products in &... Restraining a target on a hit, reach 5 ft., one creature character Level is returned 1... So that players will love to hate ’ em - check your email addresses Multiattack: the 's!